

Here’s another video showing the game running on a much more modest rig (i5-7600k and GTX 970) and it is still showing a much improved performance. We’ve come a long way since we last looked.Ĭemu 1.7.5 4k | Zelda: Breath of the Wild Gameplay Intel Core i5-7600k EVGA GTX 970 SSC 8GB Corsair Vengeance LPX DDR4 3200 T22:04:20.000Z

Granted, this was recorded on a heavily overclocked i7-7700k paired with a GTX 1070 and many people do not have that type of CPU or GPU but it’s still good to see such an increase in performance. Shrines and Eventide Island shouldn’t softlockĪ look at the video above shows the frames per second are much better and are mostly stable at 30.Textures should be better on Nvidia cards.Ai should be fixed (Horses jumping at the right time, animals acting normal, etc…).According to people on discord: “accurateShaderMul = min” can help with RAM usage and improve performance, BUT at the expense of graphics glitches” thanks /u/ralstig. Check out the changelog for more deatils.

#Cemu 1.7.5 download rom update#
A quick look on YouTube for videos of Breath of the Wild with the latest CEMU 1.7.5 update shows the game is in a much more playable state but there is still work to be done. Last time we checked, the game was pretty much unplayable and ran in the single digits in terms of frames per second. It has been about two months since we last checked in with how The Legend of Zelda: Breath of the Wild was running on CEMU so we’re going to check back with it today. Fixes in 1.7.5 for BOTW: ∙ 0.1fps bug fixed ∙ Camera softlock in shrines fixed ∙ More stable fps in villages I show how the fps stays much closer to a locked 30fps in Kakariko village and in the… T01:59:33.000Z
#Cemu 1.7.5 download rom Patch#
Cemu 1.7.5 | Zelda ∙ Breath of the Wild | 4K 30fps Wii U Emulator: Cemu 1.7.5 Patch 1.1.2 applied and DLC installed for Breath of the Wild.
